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	<title>Comments for Still Unpunched</title>
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	<link>http://www.stillunpunched.com</link>
	<description></description>
	<pubDate>Sun, 07 Sep 2008 14:51:05 +0000</pubDate>
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		<title>Comment on Q and A about Supernova by John Clarkson</title>
		<link>http://www.stillunpunched.com/2008/01/25/q-and-a-about-supernova/#comment-44</link>
		<dc:creator>John Clarkson</dc:creator>
		<pubDate>Tue, 18 Mar 2008 00:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.stillunpunched.com/2008/01/25/q-and-a-about-supernova/#comment-44</guid>
		<description>Nice game: it makes you think...

Humanity is obsessed with far off civilizations. Michio Kaku hopes that one day humans may survive this universe by becoming a Supercivilization able to take control of the energy of galaxies, and even the energy of the fabric of spacetime. 

But they all also note that we must first survive this stage of development. It appears to me that there has not been enough attention to what we would need to make those first steps towards the colonisation of even Mars.

Well, I think that our major problems will be resources and energy. We have only 280 years of economically recoverable aluminium for example, 88 years of Lead, some forecasts say less. Everything is going to be much harder once oil reserves peak (maybe in 2100 or 2150 if you believe more recent studies, though most studies say it could be as early as 2025 - nobody knows for sure). 

Population growth combined with dwindling resources, over used land, and bad management of what we have must force humanity into making decisions about our future.

Soon humans will have to make some decisions on how to feed the ever growing mouths. Will we be able to conquer space, like the Europeans conquered America? I don't think so. It's going to take much longer than expected.

This leaves us in a dangerous position: the UN wants to keep everyone alive; the US wants ALL of humanity to SURVIVE and live to enjoy 'happiness', yet we all know that this may be a policy likely to diminish the prospect of long-term survival for ALL humanity. 

We face, not the FINAL FRONTIER, but perhaps the FINAL CURTAIN.

And in the distant future, suppposing we survive: does a supernova await to sterilize life in our part of the galaxy - wherever we end up in 5 billion years?

A game for thinkers....or stinkers.... or winkers?</description>
		<content:encoded><![CDATA[<p>Nice game: it makes you think&#8230;</p>
<p>Humanity is obsessed with far off civilizations. Michio Kaku hopes that one day humans may survive this universe by becoming a Supercivilization able to take control of the energy of galaxies, and even the energy of the fabric of spacetime. </p>
<p>But they all also note that we must first survive this stage of development. It appears to me that there has not been enough attention to what we would need to make those first steps towards the colonisation of even Mars.</p>
<p>Well, I think that our major problems will be resources and energy. We have only 280 years of economically recoverable aluminium for example, 88 years of Lead, some forecasts say less. Everything is going to be much harder once oil reserves peak (maybe in 2100 or 2150 if you believe more recent studies, though most studies say it could be as early as 2025 - nobody knows for sure). </p>
<p>Population growth combined with dwindling resources, over used land, and bad management of what we have must force humanity into making decisions about our future.</p>
<p>Soon humans will have to make some decisions on how to feed the ever growing mouths. Will we be able to conquer space, like the Europeans conquered America? I don&#8217;t think so. It&#8217;s going to take much longer than expected.</p>
<p>This leaves us in a dangerous position: the UN wants to keep everyone alive; the US wants ALL of humanity to SURVIVE and live to enjoy &#8216;happiness&#8217;, yet we all know that this may be a policy likely to diminish the prospect of long-term survival for ALL humanity. </p>
<p>We face, not the FINAL FRONTIER, but perhaps the FINAL CURTAIN.</p>
<p>And in the distant future, suppposing we survive: does a supernova await to sterilize life in our part of the galaxy - wherever we end up in 5 billion years?</p>
<p>A game for thinkers&#8230;.or stinkers&#8230;. or winkers?</p>
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		<title>Comment on God is a badass by Universal Head</title>
		<link>http://www.stillunpunched.com/2007/12/17/god-is-a-badass/#comment-10</link>
		<dc:creator>Universal Head</dc:creator>
		<pubDate>Tue, 18 Dec 2007 02:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.stillunpunched.com/2007/12/17/god-is-a-badass/#comment-10</guid>
		<description>Yep. And here in Australia ... sharks.</description>
		<content:encoded><![CDATA[<p>Yep. And here in Australia &#8230; sharks.</p>
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		<title>Comment on How to get ahead in game design&#8230; by Jackson Pope</title>
		<link>http://www.stillunpunched.com/2007/12/06/how-to-get-ahead/#comment-9</link>
		<dc:creator>Jackson Pope</dc:creator>
		<pubDate>Sat, 08 Dec 2007 12:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.stillunpunched.com/2007/12/06/for-sale-cheap-game-x/#comment-9</guid>
		<description>I think the publisher can add significantly to the marketability of a game through choice (or possibly change) of theme, and the artwork. The art on It's Alive! has sold a bunch of copies alone. As a designer I tend think about the market (filler, gamer's game, family game, 2-player game) and let that guide my choices to some degree.

Cheers,

Jack</description>
		<content:encoded><![CDATA[<p>I think the publisher can add significantly to the marketability of a game through choice (or possibly change) of theme, and the artwork. The art on It&#8217;s Alive! has sold a bunch of copies alone. As a designer I tend think about the market (filler, gamer&#8217;s game, family game, 2-player game) and let that guide my choices to some degree.</p>
<p>Cheers,</p>
<p>Jack</p>
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		<title>Comment on It&#8217;s Alive! &#8230; but unplayed&#8230; by Oliver</title>
		<link>http://www.stillunpunched.com/2007/10/31/its-alive-but-unplayed/#comment-7</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Fri, 02 Nov 2007 00:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.stillunpunched.com/?p=10#comment-7</guid>
		<description>I'm working on it... I'll post a review here (and BGG) once I do. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on it&#8230; I&#8217;ll post a review here (and BGG) once I do. :)</p>
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		<title>Comment on It&#8217;s Alive! &#8230; but unplayed&#8230; by Jackson Pope</title>
		<link>http://www.stillunpunched.com/2007/10/31/its-alive-but-unplayed/#comment-6</link>
		<dc:creator>Jackson Pope</dc:creator>
		<pubDate>Thu, 01 Nov 2007 23:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.stillunpunched.com/?p=10#comment-6</guid>
		<description>You must! It's awesome ;-)

Enjoy the game when you finally get to play it - though you missed a trick by not playing it on Halloween.

Cheers,

Jack</description>
		<content:encoded><![CDATA[<p>You must! It&#8217;s awesome ;-)</p>
<p>Enjoy the game when you finally get to play it - though you missed a trick by not playing it on Halloween.</p>
<p>Cheers,</p>
<p>Jack</p>
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		<title>Comment on First post by Melissa</title>
		<link>http://www.stillunpunched.com/2007/10/31/first-post/#comment-5</link>
		<dc:creator>Melissa</dc:creator>
		<pubDate>Thu, 01 Nov 2007 07:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.stillunpunched.com/?p=7#comment-5</guid>
		<description>Happy blogday :)</description>
		<content:encoded><![CDATA[<p>Happy blogday :)</p>
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